VEX IQ Robotics – 2022/2023 season
The VEX IQ Robotics Competition, presented by the Robotics Education & Competition Foundation, provides elementary and middle school students with exciting, open-ended robotics and research project challenges that enhance their science, technology, engineering, and mathematics (STEM) skills through hands-on, student-centered learning. During the 2022/2023 season, I mentored 3 elementary and middle school teams (a total of 12 students) to win the regional and state competitions and qualify all the way to the VEX World’s competition!
STEM Scouts – 2018 – 2019
STEM Scouts is a new 26-week pilot program from the Boy Scouts of America (BSA) focused on fun ways for girls and boys to learn more about STEM-related fields. As a STEM scout leader, I support young people’s personal development while empowering them to contribute positively to society. Every week, I engage my 3rd and 4th-grade students in indoor and outdoor scouting activities that teach STEM concepts by doing while reflecting on the scouts’ values (integrity, respect, care, belief, and cooperation). We build electronic circuits and use them to help to make people’s lives better. We discuss different designs and compare the pros and cons to develop critical thinking. We camp outdoors at night to understand nature and discuss how scientists and engineers can use observations from nature to make the world a better place.
AI4ALL – Project Hogwarts: Teaching Engineering through Magic – Summer 2019
AI4ALL is a three-week-long residential computer programming and AI summer camp. Students will come away from the experience of knowing how AI can be used to help others and career paths within AI. Using the Triwizard competition theme as an educational theme, students developed a wizard-style wand to detect different hand gestures (corresponding to different wizard spells). The project involved aspects from embedded systems design, signal processing, and machine learning.
Tech + Research: Welcoming Women to Computing Research – Winter 2018
“Tech + Research: Welcoming Women to Computing Research” event organized as part of Technica, the largest all-women hackathon in the nation. This event was a three-day research workshop to engage undergraduate women in computing. The ultimate goal of this workshop is to encourage female students to pursue a graduate degree in computer science and engineering and provide them with hands-on experience engaging in research in a hackathon setting. The theme of our project was “Triwizard competition,” in which the students developed a wizard-style wand that can detect different hand gestures (corresponding to different wizard spells). The project involved aspects from embedded systems design, signal processing, and machine learning.